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Name

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Description

Class Spell level

Oathbow

This weapon is magical an has +1 to hit as well as +1 to damage.Oath Death to those who wronged us

Once per long rest choose an enemy within sight. This enemy becomes your enemy for the next 7 days or until you choose a new one.

All Attacks against your sworn enemy deal another 2d6 radiant damage.

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range.

As long as your sworn enemy is alive attacks against other enemies have disadvantage.

Gift of Groot
When a creature is killed by an arrow from this weapon, a single six-foot tree rapidly grows out of their corpse over the next minute.
Gift of Oona
Once per Short Rest you can perform an Oracle shot. For the next 10 minutes you can choose to see through the arrow.

ATK:

DMG:

Any

Stone of the Fjell Rune

This rough-hewn, gray stone is six inches around. It is carved with a deep fjell (mountain) rune. The stone has the following properties, which only work while it is on your person.

Create Tunnel. If you spend 1 minute touching a solid surface, at the end of that minute a circular hole opens in the surface that is up to 10 feet in diameter and 100 feet long. Once you use this property, you can't use it again until you finish a short or long rest.

Fists of Stone You gain a +1 bonus to attack and damage rolls with unarmed attacks.

Mountain's Strength You have advantage on Strength saving throws.

Any

Elf Hunter

Geschmiedet in der Zeit als das Haus Nandar und der Elfen-Stamm des Ardeep Forrest im Krieg lagen wurde die Klinge stets vom Anfuhrer von Nightstone getragen. Als Lady Velrosa mit den Elfen Frieden schloss wurde die Klinge abgelegt und dient heute als Familienrelikt.

- Einhandiges Kurzschwert (magisch)

- +1 auf Attack Rolls und Damage Rolls (magisch)

- attack damage 1d6+dex

- +2d6 Schaden gegen Elfen und Barbaren

ATK:

DMG:

Any

Life Tap

  • casting timeAction
  • rangeTouch

Your touch can siphon the life force of others to bolster your own. As an action, you can make a melee spell attack against a living creature, dealing necrotic damage equal to 1d8 + your Charisma modifier on a hit. You gain temporary hit points equal to the amount of necrotic damage dealt. If this feature kills the creature, you gain twice as many temporary hit points from using this feature. The damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). You may use this feature a number of times equal to your Charisma modifier(minimum one) and you regain all uses of this feature at the end of a long rest.

ATK:

DMG:

Necromancer 1

Unholy Resistance

The time you've spent wielding negative energy has made itself a part of you. You have resistance to necrotic damage and your hit point maximum cannot be reduced. At 5th level, this feature extends to any undead under your control.

Necromancer 2

Soul Harvest

By reaping life you are able to claim a fraction of those unfortunate creatures souls to regenerate your wounds and fortify your body. At the end of your turn, if you or any undead under your control have killed one or more creatures, you gain hit points equal to your necromancer level. If doing so would grant you more hit points than you can have, you gain temporary hit points equal to the amount of excess hit points received.

Necromancer 3

Spontaneous Unburial

Your understanding of necrotic and negative energies allows you to raise the dead with ease. You may cast the spell animate dead as an action and you do not require a corpse or pile of bones to do so

Necromancer 5

Animate Major Undead

Your pursuit of knowledge has led to uncover the secrets to mastering undead of all sizes. You can now raise any corpse that is Huge or smaller of a monstrosity, humanoid, or beast with challenge rating 3 or lower can be animated. It keeps its original abilities and attacks, but loses any resistances, immunities, legendary actions, senses it had and gains the immunities and vulnerabilities of its type, skeleton or zombie. You can issue mental commands to the creature as the animate dead spell. You can only control one major undead at a time. This feature functions as the spell animate dead except where otherwise noted. You may use this feature on an existing undead you control to reassert your control over it. You must finish a long rest before you can use this feature again.

At level 11, you may animate a monstrosity, humanoid or beast with a challenge rating of 6 or lower.

At level 15, you may animate a monstrosity, humanoid or beast with a challenge rating of 9 or lower. In addition, a major undead now lasts until its hit points are reduced to 0.

Necromancer 7

1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8

Ritualistic Unburial

The repetitive nature of raising your undead has become like a ritual for you. You may cast animate dead as a ritual.

Necromancer 14

9 9