(Starting at 3rd level) You can use your action to unleash the divine energy within your-self, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each crea-ture within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
As a racial trait, you know the light cantrip.
Light: You touch one object that is no larger than 10 ft in any dimension. Until the spell ends, the object sheds bright light in a 20-ft radius and dim light for an additional 20 ft. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. Charisma is your spellcasting ability for this spell.
As an action, you can touch a creature and cause it regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
As an action, you can touch a creature and cause it regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.