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up to 1 minute;The next time you hit a creature with a weapon attack before this spell ends

  • casting time and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save
  • range the vines shrivel away.
    While restrained by this spell

  • components the target takes 1d6 piercing damage at the start of each of its turns. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success
  • duration the target is freed. At Higher Levels: If you cast this spell using a spell slot of 2nd level or higher

the damage increases by 1d6 for each slot level above 1st. ;Paladin (Ancients)

Paladin a writhing mass of thorny vines appears at the point of impact

S;10 minutes;You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence

  • casting time beasts can give you information about nearby locations and monsters
  • range including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you

  • components at the DM's discretion.;Paladin (Ancients)
  • duration

Paladin but at minimum

up to 1 minute;The first time you hit with a melee weapon attack during this spell's duration

  • casting time and the attack deals an extra 2d6 thunder damage to the target. Additionally
  • range if the target is a creature

  • components it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone.;Paladin
  • duration

Paladin your weapon rings with thunder that is audible within 300 feet of you

S

  • casting time up to 1 minute;The next time you hit with a melee weapon attack during this spell's duration
  • range your attack deals an extra 1d6 psychic damage. Additionally

  • components if the target is a creature
  • duration it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action

the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.;Paladin

Paladin M;Concentration

S;Instantaneous;You summon a spirit that assumes the form of an unusually intelligent

  • casting time and loyal steed
  • range creating a long-lasting bond with it. Appearing in an unoccupied space within range

  • components the steed takes on a form that you choose
  • duration such as a warhorse

a pony

a camel strong

you teleport up to 30 feet to an unoccupied space that you can see.;Paladin (Ancients)

a camel

S

  • casting time up to 1 minute;(several seeds of any moonseed plant and a piece of opalescent feldspar)A silvery beam of pale light shines down in a 5-foot radius
  • range 40-foot-high cylinder centered on a point within range. Until the spell ends

  • components dim light fills the cylinder.
    When a creature enters the spell's area for the first time on a turn or starts its turn there
  • duration it is engulfed in ghostly flames that cause searing pain

and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save

a camel M;Concentration

1;Ensnaring Strike;1st level Conjuration;1 bonus action;Self;V;Concentration 1;Ensnaring Strike;1st level Conjuration;1 bonus action;Self;V;Concentration
1;Speak with Animals (ritual);1st level Divination;1 action;Self;V 1;Speak with Animals (ritual);1st level Divination;1 action;Self;V
1;Thunderous Smite;1st level Evocation;1 bonus action;Self;V;Concentration 1;Thunderous Smite;1st level Evocation;1 bonus action;Self;V;Concentration
1;Wrathful Smite;1st level Evocation;1 bonus action;Self;V 1;Wrathful Smite;1st level Evocation;1 bonus action;Self;V
2;Find Steed;2nd level Conjuration;10 minutes;30 feet;V 2;Find Steed;2nd level Conjuration;10 minutes;30 feet;V
2;Misty Step;2nd level Conjuration;1 bonus action;Self;V;Instantaneous;Briefly surrounded by silvery mist 2;Misty Step;2nd level Conjuration;1 bonus action;Self;V;Instantaneous;Briefly surrounded by silvery mist
2;Moonbeam;2nd level Evocation;1 action;120 feet;V 2;Moonbeam;2nd level Evocation;1 action;120 feet;V