step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
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S;10 minutes;A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame
casting time or as an action on a later turn
range you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit
components the target takes 1d8 fire damage. This spell's damage increases by 1d8 when you reach 5th level (2d8)
duration 11th level (3d8)
and 17th level (4d8). ;Druid
Druid although doing so ends the spell. When you cast this spell
S;Instantaneous;As you hold your hands with thumbs touching and fingers spread
casting time or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
range the damage increases by 1d6 for each slot level above 1st. ;Druid (Wildfire)
Druid a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save
S;1 hour;You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw
casting time it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends
range the creature knows it was charmed by you. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
components you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. ;Druid
duration
Druid and does so with advantage if you or your companions are fighting it. If it fails the saving throw
S;Instantaneous;A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
Druid the healing increases by 1d8 for each slot level above 1st. ;Druid
S;Instantaneous;You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save
casting time it becomes difficult terrain until cleared
range with each 5-foot-diameter portion requiring at least 1 minute to clear by hand. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
components the damage increases by 1d6 for each slot level above 1st.;Druid (XGE)
duration
Druid a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone
M;Instantaneous;(a drop of water or piece of ice)You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit
casting time the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage. At Higher Levels: When you cast this spell using aspell slot of 2nd level or higher
range the cold damage increases by 1d6 for each slot level above 1st.;Druid (XGE)
Druid the target takes 1d10 piercing damage. Hit or miss
S
casting time up to 1 minute;(a bit of tallow
range a pinch of brimstone
components and a dusting of powdered iron)A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save
duration or half as much damage on a successful one. As a bonus action
you can move the sphere up to 30 feet. If you ram the sphere into a creature
Druid M;Concentration
S
casting time up to 10 minutes;(a forked twig)Describe or name an object that is familiar to you. You sense the direction to the object's location
range as long as that object is within 1
components000 feet of you. If the object is in motion
duration you know the direction of its movement. The spell can locate a specific object known to you
as long as you have seen it up close - within 30 feet - at least once. Alternatively
Druid M;Concentration
S;Instantaneous;You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit
casting time you create one additional ray for each slot level above 2nd. ;Druid (Wildfire)
range
Druid the target takes 2d6 fire damage. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher