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Animate Dead [1/2]

  • casting time 1 minute
  • range 10 feet

  • components V, S, M
  • duration Instantaneous

A drop of blood, a piece of flesh, and a pinch of bone dust

This spell creates an Undead servant. Choose a pile of bones or a corpse of a Medium or Small Humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an Undead creature. The target becomes a Skeleton if you chose bones or a Zombie if you chose a corpse (the DM has the creature's game statistics).

On each of your turns, you can use a bonus Action to mentally Command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple Creatures, you can Command any or all of them at the same time, issuing the same Command to each one). You decide what Action the creature will take and where it will move during its next turn, or you can issue a general Command, such as to guard a particular Chamber or corridor. If you issue no commands, the creature only defends itself against Hostile Creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it stops

Sorcerer 3rd level Necromancy 3rd level Necromancy

Animate Dead [2/2]

  • casting time 1 minute
  • range 10 feet

  • components V, S, M
  • duration Instantaneous

A drop of blood, a piece of flesh, and a pinch of bone dust

obeying any Command you've given it. To maintain the control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four Creatures you have animated with this spell, rather than animating a new one.

At Higher Levels: When you cast this spell using a spell slot of 4th Level or higher, you animate or reassert control over two additional Undead Creatures for each slot above 3rd. Each of the Creatures must come from a different corpse or pile of bones.

Sorcerer 3rd level Necromancy 3rd level Necromancy

Steel Wind Strike

  • casting time 1 action
  • range 30 feet

  • components S, M
  • duration Instantaneous

a melee weapon worth at least 1 silver piece

You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage.
You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.

Wizard (XGE) 5th level Conjuration

Pass Without a Trace

  • casting time 1 Action
  • range Self

  • components V, S, M
  • duration Concentration, up to 1 hour


ashes from a burned leaf of mistletoe and a sprig of spruce

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Ranger 2nd level Abjuration

Primal Savagery

  • casting time 1 Action
  • range Self

  • components S
  • duration Instantaneous

You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.

At Higher Levels. The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Druid Transmutation Cantrip

AAA Insurance

  • casting time 1 Action
  • range Unlimited

  • components V
  • duration Until Disspelled

You call upon a ghostly service worker. To help you fix something that would require one of the following proficiencies:

- Land Vehicles
- Leatherworker's Tools
- Mason's Tools
- Water Vehicles
- Tinker's Tools
- Forgery Kit

The service worker will only stay for as long as it takes to complete the task. If he is incapable of completing task, he will thank you for choosing triple A, and depart.

Any Class Gerrit Cantrip

Thaumaturgy

  • casting time 1 Action
  • range 30 ft

  • components V
  • duration 1 Minute

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Draconic Gift Transmutation Cantrip

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