This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
This magic pendant bears the symbol of Strixhaven or one of its colleges:,Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. While you wear the pendant you can use an action,to cause the pendant to shed bright light in a 10-foot radius and dim light for an additional 10 feet. You can also use an action to switch the pendant off.
Representing one of the mascots of Strixhaven, or one of its dragon founders, this soft TINY magic toy is perfect for cuddlilng. If you ,press it to your arm, shoulder, or leg as an action the toy stays attached there for 1 hour or until you use an action to remove it.,This toy can also be used to fight off fear. When you make a saving throw to avoid or end the frightened condition on yourself, you can give yourself advantage on the roll if the toy is on your person.,You must decide to do so before rolling the d20. If the save succeeds you cannot use the toy in this way again until you finish a long rest.,,
This ordinary bag, made from gray cloth, appears to be empty. Reaching inside the bag, however reveals the presence of a small, fuzzy object. The bag weighs 1/2lb.,You can use an action to pull 1 fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a random creature you determine by rolling a d8 (DM rolls),The creature vanishes at dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions and acts on your turn. You can use your bonus action to command how the creature moves and what action it takes on its next turn or to give it general orders. Or it can act on its own nature. Once this bag is used it cannot be used again until the next day.
This Weapon is a magical +2 Mace called Bonecounter. Whenever this weapon is used to destroy and undead creature, a single silver piece appears in the wielder's pocket.,,
This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. On a hit the weapon deals an additonal 3D4 thunder damage and the target must succeed a DC 10 Constitution saving throw or be stunned until its next turn. This weapon can only deal its additional thunder damage once per day.,,
The Prismari Primer is a magic textbook created at Strixhaven's Prismari College. The primer has 3 charges, and it regains 1d3 expended charges daily at dawn. If you make a Dexterity (Acrobatics) or a Charisma (Performance) check while holding the primer, you can expend 1 charge to give yourself a 1d4 bonus to the check, immediately after you roll the d20.,,