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Wall of Glyphs

  • casting time1 action
  • range120 Feet

  • componentsS
  • duration Concentration, S

You extend your hand and trace a sigil of warding in the air. A wall up to 50 feet long, 15 feet high, and 1 foot thick forms infront of you. The wall emits a dim light. If the wall is formed and cuts through a creatures space, the creature must make a DC 13 Dex Save or take 1d8 Blugeoning Damage. Any creature, other than you, that attempts to pass through the wall for the first time on a turn must make an Intellegence Saving Throw. ON a failed save, the creature suffers 4d6 psychic damage and is stunned until the end of its next turn. A creature under the effects of Comprehend Languages or Tongues automatically succeeds.

Warlock Divination

Booming Blade

  • casting time1 action
  • rangeSelf (5-foot radius)

  • componentsS, M
  • duration1 round

a melee weapon worth at least 1 sp

You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
At Higher Levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).

Warlock Evocation cantrip

Toll The Dead

  • casting time1 action
  • range60 Feet

  • componentsVS
  • duration Instantaneous,You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take ld8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage. The spell's damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).,,

Warlock Necromancy

See Imminent Future

  • casting time1 action
  • range120 Feet

  • componentsV, S
  • duration Instantaneous, S

You dive into the probalistic weave connecting the current moment to the next, and you see a possible event unfold. After you have chosen a target whose imminent future you shall glimpse, roll a d20 that serves as a divined roll, then another as the bonuse roll. Record the two results separately, to which you and the DM are privy. Once before the start of your next turn, when the target is about to make a roll, you may force them to use your divined roll instead. If that roll would be made with advantage or disadvantage, the bonus roll i used as well

Wizard,, Divination

Monsoon Surge

  • casting time1 action
  • rangeSelf (15 Foot Radius)

  • componentsV, S
  • duration Instantaneous, S

You call down a blast of lightning to damage your enemies through yourself. You take 2d12 lightning damage, ad all creatures within 15 feet of you must make a Dexterity Saving Throw, taking 3d12 lightning damage and 3d12 thunder damage, and being pushed back 10 feet on a failed save, or half that and not being moved on a successful save.

Wizard,, Evocation

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