You imbue a creature you touch with pigment so
that its skin, and anything it wears or carries, slowly
shifts hues to match its surroundings. For the duration, the target can take the Hide action as a bonus action on each of its turns, even when only lightly obscured.
If the target did not move during its last turn,
creatures have disadvantage on any Wisdom
(Perception) checks made to see the target. Creatures who do not rely on sight, such as those with tremorsense, are immune to this effect.
At Higher Levels. When you cast this spell using
a spell slot of 2nd level or higher, you can target one
additional creature for each slot level above 1st.
You momentarily shut down a small part of the nervous system of a creature you can see within range, before overstimulating it and causing crippling pain. The creature must succeeed on a CON save, or take 1d8 psychic damage. If the target faiuls its saving throw by 5 or more, it has disadvantage on the next attack roll it makes within the next minute as it temporarily loses full control of a part of it's body.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).