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Health Potion

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This ornate vial contains a orange fluid with silver stripes, and smells of chili powder and peach.

Drinker regains 3d10 hit points.

0gp Potion

Health Potion

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This ornate vial contains a orange fluid with silver stripes, and smells of chili powder and peach.

Drinker regains 3d10 hit points.

0gp Potion

Trelawney's Tea

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Until Dispelled

This glass vial contains a green juice, and smells of fresh meat and sulphur.

Drinker stunned for 1 round, gains a Portent.

300gp Potion

Holy Water

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 10 Minutes

This glass vial contains a red oil with silver bubbles, and smells of pear and urine.

When consumed, the user makes a Religion check as they breifliy commune with the diety that cares about them the most, gaining a bonus or penalty to all their attacks and saves

- 5 or less and they subtract 1d6.
- 5-10 they subtract 1d4.
- 10-15, nothing happens.
- 15-20, they gain 1d4.
- 20-25, they gain 1d6.
- 25+, they gain 1d12.

These effects last for the next 10 minutes or until a Remove Curse or Dispel Magic alleviates the condition.

2500gp Potion

General Antidote

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This heavy vial contains a indigo dust, and tastes of vomit and orange.

Immediately ends all poison or curse effects.

500gp Potion

Death Ward

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 8 Hours

This glass vial contains a indigo juice, and tastes of envelope glue and pestilence.

If drinker falls below 1hp within 8hrs, they instead have 1hp.

1,000gp Potion

Iron Stomach

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This ornate vial contains a red oil with indigo gems, and smells of magic and mashed potatoes.

For the next 8 hours, the drinker does not suffer any ill effects from drinking multiple potions at once.

300gp Potion

Potion of Etherealness

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Minute

This glass vial contains a red oil, and tastes of evil incarnate and mustard.

For 1 minute, user becomes as solid as a ghost and is immune to all nonmagical damage, and can pass through a gap 1 wide as if they were air.

12,500gp Potion

Bald Eagle Serum

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 8 Hours

This glass vial contains a yellow oil, and smells of phlegm.

Victim must make two DC 15 CON Saves.

The first failure causes the victim to lose all ability to speak or cast the verbal components of spells, and may no longer apply their Charisma bonus to their Spell Save DC (if applicable).

The second failure gives the victim disadvantage on Charisma-based Attacks, Skill Checks, and Saving Throws.

Failing either by 5 or more causes the victim to suffer both effects.
This poison remains in effect until it is cured or until they successfully complete their next long rest.

1,000gp Poison

§ §

Eagle's Splendor

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Hour

This short vial contains a orange fluid, and smells of chili powder.

For 1 Hour, the user has advantage on Charisma skill checks and saving throws.

They can also change their appearance as a bonus action on their turn with illusory magic. DC 15 to spot.

300gp Potion

Death Ward

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 8 Hours

This glass vial contains a indigo juice, and tastes of envelope glue and pestilence.

If drinker falls below 1hp within 8hrs, they instead have 1hp.

1,000gp Potion

Polyjuice Potion

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Hour

This glass vial contains a blue juice with violet light, and smells of innocence and fresh grass.

User gains the non-damaging benefits of Alter Self & Disguise Self for 1hr. This disguise does not hold up to up-close investigation, but requires a physical touch or an Investigation or Arcana check of DC 15 to spot.

500gp Potion

Otherwordly Formula

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Minute

This tall vial contains a violet fluid with green mites, and smells of rotten meat and cranberry.

Uttering an incantation, you draw on the magic of the Lower Planes or Upper Planes (your choice) to transform yourself. You gain the following benefits until the spell ends:

• Spectral wings appear on your back, giving you a flying speed of 40 feet.
• You have a +2 bonus to AC.
• All your weapon attacks are magical, and when you make a weapon attack, you can use your spellcasting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls.
• You can attack twice, when you take the Attack action on your turn.

Lower Planes.
Immune to Fire, Radiant, Poison, and Necrotic Damage, and the Poisoned & Charmed Conditions.

2,500gp Potion

Cat Hair

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 8 Hours

This ornate vial contains a orange fluid with indigo bubbles, and smells of earthworms and lemon.

Victim must make two DC 15 CON Saves.

The first failure causes the victim to take doubled falling damage and must make Acrobatics checks to clear any obstacle 1ft or taller.

The second failure gives the victim disadvantage on Dexterity-based Attacks, Skill Checks, and Saving Throws.

Failing either by 5 or more causes the victim to suffer both effects.
This poison remains in effect until it is cured or they complete their next long rest.

1,000gp Poison

Dr. J's Wake'mup Juice

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This glass vial contains a yellow fluid with white bubbles, and smells of jewelry and tears.

Revives any creature that has died within the last minute.

300gp Potion

Iron Stomach

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This ornate vial contains a red oil with indigo gems, and smells of magic and mashed potatoes.

For the next 8 hours, the drinker does not suffer any ill effects from drinking multiple potions at once.

300gp Potion

Kandian Kale Light

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This glass vial contains a yellow fluid, and smells of blueberries.

A creature subjected to this poison must roll against three consecutive 15 CON Saves.
Failing the first one inflicts 28 (8d6) Poison Damage.

Failing the second one inflicts the Paralyzed Condition for 8 hours.

Failing the third one inflicts the Silenced Condition for 8 hours.

Failing any save by 5 or more inflicts the Poisoned condition for 16 hours.
Failing any save by 10 or more adds a level of exhaustion prior to making any other saves.

1,400gp Poison

Jim's Better Truth Serum

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Hour

This glass vial contains a blue dust with green gems, and smells of cola.

All Charisma skill checks cannot roll lower than a 15, and magic cannot detect any lies that are being told.

50,000gp Potion


X-Ray Gum

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Minute

This glass vial contains a green gel with metallic sheen, and tastes of all things good.

If consumed as a potion, you can see into and through solid matter for up to 1 minute, at which point the gum loses its flavor. This vision has a radius equal to your Passive Perception. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. Thicker substances block the vision, as does a thin sheet of lead.

Alternatively, as an action you may smear this potion onto a solid surface, allowing creatures to see through a 6 inch diameter circle on the surface it is stuck to as if they are under the effect of this gum. This transparency is one-way and cannot be seen on the other side.

The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. It does not reveal anything that is invisible, or on a different plane of existence.

2500gp Potion