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and half as much damage on a successful one.

At Higher Levels: The Cold damage increases to 3d6 at 6th level

  • casting time and 5d6 at 16th level.

    After you use your breath weapon
  • range you can't use it again until you complete a short or long rest. ;Dragonborn

Sorcerer 4d6 at 11th level

you can enter a rage.

While raging

  • casting time you gain a bonus to the damage roll that increases as you gain levels as a barbarian
  • range as shown on the Rage Damage card.
    • You have resistance to bludgeoning

  • components piercing
  • duration and slashing damage.

    If you are able to cast spells

yes

Sorcerer you gain the following benefits if you aren't wearing heavy armor:
• You have advantage on Strength checks and Strength saving throws.
• When you make a melee weapon attack using Strength

0;Cold Breath;Dragonborn Feature;1 action;15 foot cone;S;Instantaneous;You can use your action to exhale destructive energy. Your silver draconic ancestry allows you breath a cold breath in a 15 ft. cone. Each creature in the area of the exhalation must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 Cold damage on a failed save 0;Cold Breath;Dragonborn Feature;1 action;15 foot cone;S;Instantaneous;You can use your action to exhale destructive energy. Your silver draconic ancestry allows you breath a cold breath in a 15 ft. cone. Each creature in the area of the exhalation must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 Cold damage on a failed save
0;Rage;Barbarian ;1 bonus action;60 ft.;V;Instantaneous;On your turn 0;Rage;Barbarian ;1 bonus action;60 ft.;V;Instantaneous;On your turn