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and half as much damage on a successful one.

At Higher Levels: The Cold damage increases to 3d6 at 6th level

  • casting time and 5d6 at 16th level.

    After you use your breath weapon
  • range you can't use it again until you complete a short or long rest. ;Dragonborn

Sorcerer 4d6 at 11th level

you can enter a rage.

While raging

  • casting time you gain a bonus to the damage roll that increases as you gain levels as a barbarian
  • range as shown on the Rage Damage card.
    • You have resistance to bludgeoning

  • components piercing
  • duration and slashing damage.

    If you are able to cast spells

you can't cast them or concentrate on them while raging.

Sorcerer you gain the following benefits if you aren't wearing heavy armor:
• You have advantage on Strength checks and Strength saving throws.
• When you make a melee weapon attack using Strength

0;Cold Breath;Dragonborn Feature;1 action;15 foot cone;S;Instantaneous;You can use your action to exhale destructive energy. Your silver draconic ancestry allows you breath a cold breath in a 15 ft. cone. Each creature in the area of the exhalation must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 Cold damage on a failed save 0;Cold Breath;Dragonborn Feature;1 action;15 foot cone;S;Instantaneous;You can use your action to exhale destructive energy. Your silver draconic ancestry allows you breath a cold breath in a 15 ft. cone. Each creature in the area of the exhalation must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 Cold damage on a failed save
0;Rage;Barbarian ;1 bonus action;60 ft.;V;Instantaneous;On your turn 0;Rage;Barbarian ;1 bonus action;60 ft.;V;Instantaneous;On your turn