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Thaumaturgy

  • casting time1 action
  • range30 feet

  • componentsV
  • durationYou manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
    Your voice booms up to three times as loud as normal for 1 minute.
    You cause flames to flicker, brighten, dim, or change color for 1 minute.
    You cause harmless tremors in the ground for 1 minute.
    You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
    You instantaneously cause an unlocked door or window to fly open or slam shut.
    You alter the appearance of your eyes for 1 minute.
    If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Tiefling

Other Cantrip, Infernal Legacy (Lv1 and higher)

Hellish Rebuke

  • casting time1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see
  • range60 feet

  • componentsV, S
  • durationInstantaneous

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 3d10 fire damage on a failed save, or half as much damage on a successful one.
A Tiefling can cast this spell once per day. After that the spell is available again after a long rest. Charisma is your Spellcasting ability for these Spells.

Tiefling 2nd Level Spell, Infernal Legacy (Lv5 and higher)

Darkness

  • casting time1 action
  • range60 feet

  • componentsV M (Bat fur and a drop of pitch or piece of coal)
  • durationConcentration, up to 10 minutes

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it.
If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.
If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. Charisma is your Spellcasting ability for these Spells.

Tiefling 2nd Level Spell, Infernal Legacy (Lv5 and higher)

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