You can temporarily stash small items in an extradimensional space or permanently dispose of them there.
This spell opens a small portal to a demiplane that is invisible on the Material Plane. Only small, nonliving objects may pass entirely through the portal.
You can recover objects placed in the portal throughout the duration of the spell, or by casting the spell again later.
Items placed in the shadow cache can possibly be lost to the morphic trait of the demiplane. There is a 10% chance per day that objects placed in the shadow cache are gone. After ten days, the objects are definitely gone.
You send a short message to a creature you are familiar with. The message can contain up to 25 words and must be in a language that the target understands, or else the spell fails. The target of the spell hears the message in its mind when you cast it. This spell can travel any distance and reaches the target even if it is on a different plane than you.
You may randomize the destination of one interplanar portal for the duration of the spell.
Anyone who passes through the portal from either side is sent to a random plane instead of the portal's intended destination, unless they succeed on a Charisma saving throw.
All those who fail the save go to the same location on the same plane.
You tear a temporary hole in reality itself that sucks all loose material and living creatures into it, sending them to a random plane. The hole occupies a 5-foot radius sphere within range. The spell's area counts as difficult terrain.
All unattended objects weighing 100 pounds or less within the spell's area are sucked into the maelstrom and sent to a random plane.
Any creature in the area of effect when you cast the spell, as well as any creature that moves within the spell's area or starts its turn there, must make a Charisma saving throw. On a failure, the creature is sucked into the maelstrom and sent to a random plane. Creatures that succeed on the save can move normally but must repeat the save if they end their turn within the spell's area.
A discern location spell is among the most powerful means of locating creatures or objects. Nothing short of a mind blank spell or the direct intervention of a deity keeps you from learning the exact location of a single individual or object. Discern location circumvents normal means of protection from scrying or location. The spell reveals the name of the creature or object’s exact location and the plane of existence where the target lies.
To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object, you must have touched it at least once.