and 17th level (4d8). ;Fire Genasi
each light sheds dim light in a 10-foot radius.
As a bonus action on your turn
or carry more than 10 pounds. ;Artificer
the spell then ends on the stone.
If you cast this spell again
you mend it
11th level (3d6)
the first time you hit with a melee attack on your next turn
for each slot level above 1st.;Artificer
but is blocked by 1 foot of stone
you learn which spell created it.
If you instead touch a creature throughout the casting
or Large creature moves onto the ground or the floor in the spell's radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air
and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.
Change Appearance: You transform your appearance. You decide what you look like
or other entryway
and its weight is multiplied by eight. This growth increases its size by one category - from Medium to Large
the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object
you can move up or down as part of your move. Otherwise
determine the circumstance that will trigger the spell to deliver your message.
When that circumstance occurs
while leaving its hands free. The target also gains a climbing speed equal to its walking speed.;Artificer
the conjured web collapses on itself
you take the same amount of damage.
The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action. ;Artificer (Battle Smith)
which is cast in shades of gray
the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
At Higher Levels: When you cast this spell using a spell slot of 5th or 6th level
or a treasure chest) to conceal the glyph. If you choose a surface
and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only)
or you can issue a simple
or lava - as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If your target a creature submerged in a liquid
but it can't enter another plane of existence. A solid barrier blocks the eye's movement
or thunder. The target must succeed on a Constitution saving throw or be affected by the spell for its duration. The first time each turn the affected target takes damage of the chosen type
being underwater imposes no penalties on the target's movement or attacks. ;Artificer
and all its contents
or until you move more than 100 feet away from it.
The hound is invisible to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell
or other spell effects
and slashing damage.;Artificer
which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat
the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield
issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn
the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.
When you cast the spell and as a bonus action on your subsequent turns
or metal. The object created must be no larger than a 5-foot cube
though it can use an action to end the restrained condition on itself by pulling itself free of the mud.
If you cast the spell on a ceiling
it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.
The wall can have any shape you desire
returning to its home plane. If the target is native to the plane you're on