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Darkness

  • casting time 1 Action
  • range 60 ft

  • components V M
  • duration Up to 10 min

Bat fur and a drop of pitch or piece of coal

ONCE PER LONG REST

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it.

If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

Tiefling Abjuration Cantrip

Hellish Rebuke

  • casting time 1 reaction*
  • range 60 feet

  • components V S
  • duration Instantaneous

(*which you take in response to being damaged by a creature within 60 feet of you that you can see) You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.

The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

At Higher Levels:
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

Tiefling Evocation Cantrip

REVIVIFY

  • casting time 1 action
  • range Touch

  • components V, S, M
  • duration Instantaneous

diamonds worth 300 gp, which the spell consumes

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point.

This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

Bard 3rd level Necromancy

Thaumaturgy

  • casting time 1 Action
  • range 30 ft

  • components V
  • duration 1 Minute

(If you cast this spell multiple times, you can have up to three effects active at a time, and you can dismiss such an effect as an action.) You manifest a minor wonder, a sign of supernatural power, within range.
You create one of the following magical effects:
Your voice booms up to three times as loud as normal.

You cause flames to flicker, brighten, dim, or change color.

You cause harmless tremors in the ground.

You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.

You instantaneously cause an unlocked door or window to fly open or slam shut.

You alter the appearance of your eyes.

Tiefling

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