You force a small eruption of earth that bursts out of the ground beneath one creature of your choice that you can see within 15 feet of you. The target must succeed on a Dexterity saving throw or take 1d8 bludgeoning damage and be pushed or pulled 5 feet in any direction of your choice.
At Higher Levels. This spell creates more than one eruption when you reach higher levels: two eruptions at 5th level, three eruptions at 11th level, and four eruptions at 17th level. You can direct the bursts at the same target or at different ones. The creature(s) make separate Dexterity saving throws for each eruption.
A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.
If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object with and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.
If any of this spell's area overlaps with an area of darkness created by a spell of or lower, the spell that created the darkness is dispelled.