Instantaneous
1 round
1 round
1 round
1 round
You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:
• You instantaneously expand the flame 5 feet in one direction
Concentration
M
Instantaneous
Concentration
Instantaneous
Instantaneous
1 round
Instantaneous
M
1 hour
You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.
At Higher Levels: This spell's damage increases by 1d8 when you reach 5th level (2d8)
You create a lash of lightning energy that strikes at one creature of your choice that you can see within range. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.
The spell's damage increases by 1d8 when you reach 5th level (2d8)
1 minute
M
M
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
At Higher Levels: This spell's damage increases by 1d6 when you reach certain levels: 5th level (2d6)
1 minute
You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
• If you target an area of loose earth
Instantaneous
Up to 1 hour
Instantaneous
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
• You instantaneously move or otherwise change the flow of the water as you direct
Instantaneous
You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage.
At Higher Levels: This spell's damage increases by 1d6 when you reach 5th level (2d6)
You create a momentary circle of spectral blades that sweep around you. Each creature within range
You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range
up to 1 round
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
At Higher Levels: This spell's damage increases by 1d6 when you reach certain levels: 5th level (2d6)
lightning
Instantaneous
Choose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground
Instantaneous
1 hour
M
M
M
Concentration
1 hour
Instantaneous
Concentration
M
1 minute
Concentration
Instantaneous
M
M
Instantaneous
Instantaneous
1 round
M
M
M
Instantaneous
M
Instantaneous
You whisper a discordant melody that only 1 creature of your choice within range can hear
M
M
M
M
Concentration
You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails
up to 1 minute
M
Concentration
Concentration
M
M
M
M
up to 1 minute
M
M
M
M
M
Choose an object that you can see within range. The object can be a door
M
M
up to 1 hour
1 minute
Briefly surrounded by silvery mist
M
Instantaneous
Instantaneous
M
Concentration
M
M
M
Concentration
You psychically lash out at one creature you can see within range. The target must make an Intelligence saving throw. On a failed save
up to 10 minutes
M
Concentration
M
M
Instantaneous
M
M
Concentration
1 minute
10 minutes
M
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower
1 hour
Instantaneous
Concentration
M
M
M
Concentration
M
M
M
Concentration
up to 1 hour
M
M
M
Concentration
M
M
M
You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear
M
1 hour
M
M
M
M
M
Instantaneous
Concentration
Concentration
M
Instantaneous
1 hour
M
You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see
Concentration
Concentration
M
M
Concentration
M
Concentration
M
M
M
M
M
M
M
M
Concentration
Concentration
M
Concentration
M
Concentration
Concentration
up to 1 minute
M
up to 1 minute
M
8 hours
Concentration
Instantaneous
Concentration
1 round
M
M
M
Concentration
M
M
M
Concentration
M
M
M
Concentration
M
Concentration
Concentration
Concentration
Concentration
24 hours
up to 1 minute
M
The air quivers around up to five creatures of your choice that you can see within range. An unwilling creature must succeed on a Wisdom saving throw to resist this spell. You teleport each affected target to an unoccupied space that you can see within 120 feet of you. That space must be on the ground or on a floor.
M
M
M
M
M
1 hour
M
M
Up to 8 hours
Instantaneous
Instantaneous
M
You speak a word of power that causes waves of intense pain to assail one creature you can see within range. If the target has 100 hit points or fewer
Instantaneous
M
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range
Concentration
M
Concentration
M
Concentration
You speak a word of power that can overwhelm the mind of one creature you can see within range
M
You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened
Concentration
M
M
Instantaneous
You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you chose has 100 hit points or fewer
You unleash the power of your mind to blast the intellect of up to ten creatures of your choice that you can see within range. Creatures that have an Intelligence score of 2 or lower are unaffected.
Each target must mak e an Intelligence saving throw. On a failed save
You briefly stop the flow of time for everyone but yourself. No time passes for other creatures
M