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Blue Dragon Breath

  • casting time1 action
  • range5 x 30 feet line

  • componentsS
  • durationInstantaneous

Each creature in the area of the exhalation must make a Dexterity save. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency Bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one.

The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

After you use your breath weapon, you can’t use it again until you complete a short or Long Rest.

Dragon Dragon Damage Breath


  • casting time1 action
  • range15 feet

  • componentsM
  • durationInstantaneous

One creature within range takes 3d10 damage.
If the creature succeeds on a Constitution saving throw, take 1/2 damage.

Magical Object Spell Damage Object

Distant Spell

  • casting time1 spell
  • rangeX2 Range

  • components1 Sorcery Point
  • duration*

When you Cast a Spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.

When you Cast a Spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.

Sorcerer MetaMagic

Twinned Spell

  • casting time1 spell
  • range*

  • componentsX Sorcery Points
  • duration*

When you Cast a Spell that Targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).

To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, Magic Missile and Scorching Ray aren’t eligible, but Ray of Frost is.

Sorcerer MetaMagic

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0 0
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