Divine Regeneration
Before the end of your turn, choose a creature within 30 feet of you. For the next minute, at the start of each of your turns, they regain a number of hit points equal to your Wisdom modifier.
Divine Regeneration
Before the end of your turn, choose a creature within 30 feet of you. For the next minute, at the start of each of your turns, they regain a number of hit points equal to your Wisdom modifier.
You gain the feature Spider Climb. You
gain the ability to move up, down, and
across vertical surfaces and upside down
along ceilings, while leaving your hands
free.
You also gain a climbing speed
equal to your walking speed.
You immediately enter a barbarian
rage, gaining all of the benefits listed in
the barbarian's Rage feature, using
your Wild Oracle level instead of
barbarian level to determine the bonus
damage bestowed by your Rage.
Additionally, when you attack with a
melee weapon, you may use your
Wisdom modifier for both attack and
damage rolls. After drawing this card,
you may take a melee attack action as a
bonus action before the end of the turn.
Reversed Polarities. For the next
minute, gravity is warped within a 5 foot
radius around you. Any large or smaller
creature that ends its turn within the
radius, or that is within the radius when
you end your turn, must make a Strength
saving throw. On a failed save, the
creature is pushed 10 feet away from you
and is knocked prone.
You gain the Blinding Spittle feature. A
large glob of phlegm is lodged in your
throat. You gain the ability to, as a bonus
action, spit the glob at a point you can
see within 15 feet. The glob explodes in a
blinding flash of light on impact. Each
creature within 5 feet of the flash must
succeed on a Dexterity saving throw or
be blinded until the end of your next turn.
Before the end of your turn, choose a
creature within 30 feet of you to
immediately regain a number of hit
points equal to 1d8 + your Wisdom
modifier. This ability has no effect on
Undead or Constructs.
The healing
increases to 2d8 at 5th level, 3d8 at 10th
level, and 4d8 at 15th level.
You must draw a card from the Wild Oracle deck, and declare a request for an omen. This can be in the form of a person, relationship, challenge, or idea. The DM will relay whether you intuit a good omen or a bad omen.