() You create a condensed storm cloud shaped like a dagger and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 lightning damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 thunder damage.
***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 2d6 for each slot level above 1st.
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 3d6 lightning damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn. On a successful save, the target only takes half damage.
***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d6 for each slot level above 1st.