When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can't use it again until you finish a long rest.
You can cast protection from evil and good with this trait, targeting only yourself and requiring no material components. Once you do so, you can't cast it in this way again until you finish a long rest. Wisdom is your spellcasting ability for this trait.
You can cast dispel magic with this trait. Once you do so, you can't cast it in this way again until you finish a long rest.
You can cast dispel evil and good with this trait, requiring no material components. Once you do so, you can't cast it in this way again until you finish a long rest.
You can cast antimagic field with this trait, requiring no material components. Once you do so, you can't cast it in this way again until you finish a long rest.
When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to cause the attack to hit you instead. Once you use this trait, you can't do so again until you finish a long rest.
As an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can't use it again until you finish a long rest.
The gods give you fl.ashes of insight that help you bring your efforts to fruition. When you make an ability check, you can roll a dl0 and add the number rolled to the check. You can wait until after you roll the d20 before deciding to add the dl0, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you can't use it again until you finish a short or long rest.
If you fail a saving throw, you can reroll it, and you must use the new roll. Once you use this trait, you can't do so again until you finish a long rest.
When you take damage, you can use your reaction to roll a d 1 2 . Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.