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  • casting time Casting Time
  • range Range

  • components Components
  • duration Durantion

(Material) Description

ClassName Type

Divine Sense

  • casting time
  • range

  • components
  • duration

Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands

  • casting time
  • rangeTouch

  • components
  • duration

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest.
With that pool, you can restore a total number of hit points equal to your paladin level x 5,
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that crea-
ture, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool
of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and
neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.

Crusader Strike

  • casting time
  • rangeTouch

  • components
  • duration

When you hit a creature with a melee weapon attack, you can expend a spell slot to deal radiant
damage to the target, in addition to the weapon's damage.
The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 6d8.
Crusader Strikes damage increases by 1d8 if the target is an undead or a fiend.


  • casting timereaction
  • range30 feet

  • componentsV
  • duration1 round

A sense of remorse rushes over the triggering creature. The creature must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.

1st level enchantment

Prot. from Evil and Good

  • casting time1 action
  • rangeTouch

  • componentsV M
  • durationConcentration, Up to 10 min

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also cant be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

1st levelabjuration

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